Knocked Over is a 3D bowling mini-game that was developed as part of the Counting Prototype section in the Unity Junior Programmer Pathway. The main goal of this game was to create a simple yet engaging application that incorporated a counter and a user interface component to display the count accurately.
The gameplay mechanics are straightforward. Players can control the movement and throw off the bowling ball using the arrow and space keys. The user interface showcases the number of pins knocked down, providing immediate feedback to the player. Upon achieving a "Strike" by knocking down all the pins, a celebratory message and particle effects are displayed at the centre of the screen. To offer flexibility, players can restart the game anytime by pressing the "restart" button.
Knocked Over was crafted using the Unity3D engine. All the necessary assets were carefully curated from the extensive collection available on the Unity Asset Store. This ensured that the game had all the essential components needed for smooth gameplay, allowing players to focus on the fun and excitement of knocking down the pins.