This project showcases a highly detailed prototype of a residential apartment, enabling users to explore its architectural layout, interior design and surroundings while interacting with immersive 3D objects.
This project showcases a highly detailed prototype of a residential apartment, enabling users to explore its architectural layout, interior design and surroundings while interacting with immersive 3D objects.
Users can navigate the apartment using a teleportation system. Interactive objects within reach trigger a user interface providing interaction rules. Users can also access the exterior by manipulating door handles to reveal an incredible panoramic view.
The simulation was developed using the Unreal Engine and its Blueprints system, optimised for the HTC VIVE Pro headset to fully utilise its high resolution, advanced tracking, and PC processing power.
I independently developed this application, relying on tutorials and extensive self-learning. The project's completion highlights my dedication to mastering new concepts and technologies.
As one of my initial projects, I faced numerous challenges. Learning and effectively using Unreal Engine's Blueprints required multiple iterations and extensive documentation review. Configuring teleportation mechanics and setting up a realistic lighting system were particularly complex tasks. Overcoming these challenges was crucial for developing my skills and understanding of immersive application development.
Unreal Engine Blueprints Post-Process Effects Trello HTC VIVE Pro
I successfully created a photorealistic VR environment with interactive elements, gaining proficiency in Unreal Engine and its popular visual scripting tool. I also acquired a deep understanding of VR development and optimisation and enhanced my problem-solving skills by addressing and overcoming various technical challenges.